Results Of The Project

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Co-Funded by the Erasmus+ Programme of the European Union

Project Code: 2022-1-SE02-KA220-YOU-000086337

Project Results

The project results are the following:

  • Educational Framework/Research-based Curriculum
  • e-Handbook
  • Application
  • Board Game

Click the tabs on the left to access more information on the project results.

All project results are available in the following languages:

English, Swedish, Polish, Greek, Italian, Bulgarian and Lithuanian

Educational Framework / Research-Based Curriculum

This Work Package is under development

The Speak it Up! Educational Framework functions as the foundation for the creation of the eHandbook.

The contained information in the Curriculum is based on desk & field researches, that led to the identification of the learning outcomes of young people’s development in public speaking skill for youth participation in democratic life in the countries of all project partners: Sweden, Poland, Greece, Cyprus, Italy, Bulgaria and Lithuania.

The research-based Curriculum developed for youth trainers/educators and youth workers provides an educational program to improve young people’s public speaking skills in relation to their participation in democratic processes.

eHandbook

This Work Package is under development

e-Handbook contains the training content and material on improving young people’s public speaking skills towards youth participation in democratic life.

More specifically the e-Handbook contains:

-Description of the proposed teaching and training methodologies

-Explanation and elaboration of the training content and teaching material/activities

-Guidelines for youth trainers/educators and youth workers & test criteria and assessment

-Recognition and validation of the learning outcomes

The e-Handbook provides youth trainers/educators and youth workers with a tailor-made training material on public speaking skills development for participation in the democratic processes.

SpeakApp

This Work Package is under development

The Speak it Up! app is an interactive public speaking tool and it functions as a complementary learning tool towards improving young people’s public speaking skills in democratic life.

It can simplify speechwriting and presentation preparation while it aims to provide in depth support for discourse and speechwriting with step-by-step prompts.

The Speak it Up! app also aims in boosting young people’s confidence in getting in front of a big audience and deliver successful and easy-to-follow speeches.

Available in the following languages:

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Bulgaria
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The SpeakUp! Board Game 

Speechable

You will find all the assets you can use within this page!

  • Board Game Components (Cards, Tokens, Rules)
  • How-to-play Video
  • Digital Version
  • Trainer’s Guide (addressed to trainers and youth workers/leaders)

Board Game Components

Download the items in your language

How-to-play Speechable

Digital Version

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Choose your language to play online with your group, test the game with smaller player groups, or enjoy Party Mode. Coming Soon
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Trainer’s Guide

thumbnail_Speechable Trainer's Guide
Select your language and download the Trainer’s Guide to discover how to prepare effectively and use the game to enhance learning while helping your group develop their public speaking skills.

The Speak it Up! Board Game functions as a tool for the trainers to integrate within their classroom routines and serves as a conduit that will motivate learners to engage socially both with their trainers and peers, as well as within the class session’s and topic’s boundaries.

The Board Game can be used to transfer knowledge and cultivate the participants’ cognitive skills, while at the same time being easy to use by the end-user. It also provides a learning environment with reduced language dependency in order to facilitate usage by an increased number of end-users (learners).

The Board Game contains:

-A Rules Manual

-A set of components in PDF format, to be printed and cut in order to play the game

-An explanatory video, with subtitles in all project partners’ languages, to facilitate an easier understanding of the game’s rules

-A set of guidelines aimed towards the trainer, providing examples on how to best integrate the game within their training sessions