Youth Public Speaking Skills Development Towards a Democratic Society in Contemporary Europe
Project Code: 2022-1-SE02-KA220-YOU-000086337
Welcome to the Speak It Up! Project
The main aim of the Speak It Up project is to provide a modern informal educational package, that will be consisted of an app and a board game, for youth trainers and youth employers to develop young people’s (age 18-30 yr.) public speaking ability in politics.
More About The Project
According to Sloam (2014), there is a strong correlation between the engagement of those aged 15 to 24 and overall membership in the EU. However, a child’s educational level is more closely related to socioeconomic status, which is a key determinant of young people’s civic and political engagement.
As per Sloam’s findings in 2014, there is a strengthened, freed link between education and political engagement. Sant (2015) found that while even young people are skeptical of traditional electoral politics, they are able to distinguish between these old forms of political engagement and more contemporary alternative forms. Political participation should be viewed as a progressive process, according to Emler (2011). Politics receiving attention must be seen as a turning point.
Furthermore, during the focus group discussions, the young participants’ conceptions of political involvement included ideas of being involved in politics, being informed about politics, and having a variety of political perspectives (Xenos, Vromen, & Loader, 2014). Grasso and Smith (2022) discovered that there are gender variations in young men and young women’s political activity across countries. They discovered, however, that young women are more engaged in society and more likely to petition, boycott, and volunteer (Grasso & Smith, 2022).
Based on the preceding conversation, the project will outline a contemporary informal educational program. For youth trainers and youth employers, it will include a board game and an app to help young people (aged 18 to 30) improve their public speaking skills in the political arena.
The educational package will give students communication, interpersonal, presenting, and other public speaking abilities. An app or board game will, however, serve as an agent tool to support the intellectual experience.
Objectives Of The Project
The objectives of the project are the following:
Target audiences for the Speak It Up project included the following: